Hunter Coleman

Game Developer & Experience Designer

"Life can be hard. Video games got me through difficult times — there's something magical about flow, and a great game provides what life sometimes can't."

3 Years UE5

AI Systems, Behavior Trees, Level Design

Full Sail Graduate

Game Design Degree, Strong Foundation

Team Leader

Led 7-person capstone team to success

Looking to join a talented team building something extraordinary. Let's create games that provide the flow and joy that make life better.

Scroll to explore
FEATURED PROJECT

Dawn and Dusk

A puzzle-platformer where every mechanic serves dual purposes. My capstone project showcasing AI coordination, environmental storytelling, and team leadership with 7 developers.

Capstone Project Trailer
7-Person Team

Technical Achievements

Behavior Trees

AI Enemy Coordination

Developed behavior trees enabling enemies to work together, alternating attacks and responding to player actions

Level Design

Environmental Pacing

Designed level flow that teaches mechanics naturally without tutorials through environmental storytelling

Leadership

Team Leadership

Led 7-person capstone team, managing creative conflicts and ensuring everyone's voice was heard

Design Philosophy in Action

Dual Purpose Design

Every ability serves both puzzle and combat — strategic depth through constraint.

Combat as Puzzle

Choosing the right ability at the right time — tactics over reflexes.

Teaching Through Doing

Every level is a lesson. First we teach, then we test.

Empowering Curiosity

Players feel clever, not guided — discovery beats instruction.

"Every level is a lesson. First, we teach; then we test. The game is most rewarding when players feel clever, not guided."
— Design Philosophy, Dawn and Dusk

Bounce Target

Drag and release to match the bounce goal!

🎯 Goal: 0💥 Bounces: 0

The Story Behind Bounce Target

Bounce Target was inspired by a fun game I played with my boys around our kitchen table. We'd take turns bouncing a ball across the table, challenging each other to hit a specific number of bounces before it went off the edge. The first player aimed for one bounce, the next for two, and so on. It was all about precision, timing, and a bit of friendly competition. I created this digital version to capture that same joy and share it with others, turning our family game into a playful puzzle for everyone to enjoy!

INNOVATION SHOWCASE

Shadow Mind

A self-imposed challenge: create a compelling game using only one button. The result - innovative mechanics that emerged from creative constraint.

Early Development
One Button Only

The Challenge

Create a compelling game using only left-click. No movement keys, no complex inputs - just one button and the creativity to make it engaging.

"Timing becomes a decision, not just a skill."

Emergent Mechanics

Moveable Platforms

Left-click activates pillars and platforms - simple input, complex spatial reasoning required

Anti-Gravity Zones

Environmental mechanics that evolved from the constraint, adding verticality and flow

Ice Sliding

Momentum-based movement that creates timing puzzles within the one-button framework

Logic + Timing Fusion

Puzzles blend spatial reasoning with precise timing - knowing what AND when to activate

Innovation Through Constraint

Constraint Design

One Button Rule

Self-imposed constraint that forced creative solutions and amplified decision-making pressure.

Environmental Teaching

Teaching Without Words

Like Mario, the game teaches through interaction and discovery, not instruction or text.

Temporal Mechanics

Timing as Decision

Under the one-button constraint, when to act becomes as important as what action to take.

Emergent Design

Limitation Breeds Creativity

Anti-gravity and ice-sliding mechanics emerged directly from the one-button challenge.

"A good puzzle reveals the answer was hiding in plain sight. Limitation breeds creativity - and challenge."
- The "Aha!" Philosophy, Shadow Mind
PERSONAL MISSION

Why I Create

Games saved me when life was hardest. Now I create experiences that provide the flow, joy, and sense of possibility that every person deserves.

"I have cerebral palsy, and as sad as it may be, video games got me through a lot of hard times. There is something great about flow - and life has a hard time providing flow. A great game is a masterpiece and leaves you with a longing when completed."

My Journey

1

The Challenge

Living with cerebral palsy taught me resilience, but also showed me how life can be difficult in ways others might not understand.

2

The Discovery

Video games became my refuge - not as escape, but as a place where I could experience flow, achievement, and pure joy.

3

The Realization

Games have the power to provide what life sometimes cannot: perfect challenge, clear progress, and meaningful experiences.

4

The Mission

Now I create games that offer others what games gave me - hope, flow, and the feeling that anything is possible.

What Drives My Design

Flow Over Friction

Games should provide the flow state that life sometimes cannot - moments of pure engagement and joy.

Accessible Competition

Balanced, skill-based experiences that welcome everyone while rewarding dedication and growth.

Purposeful Entertainment

Every design choice serves the player's experience - entertainment that enriches rather than just distracts.

Masterpiece Longing

Great games leave you with a longing when completed - they become part of who you are.

Let's Build Something Extraordinary

I want to join a team that believes games can make life better. Together, we can create experiences that provide flow, challenge, and joy to players who need it most.

"Entertainment is what fuels me. Life can be hard - let's make games that help."
SKILLS & LEADERSHIP

Technical Excellence

Combining deep technical skills with proven leadership abilities. I build both great code and great teams.

Game Development

Unreal Engine 5

90%

Blueprints, C++, Level Design, AI Systems

Behavior Trees

85%

Complex AI coordination and enemy behaviors

Level Design

80%

Environmental storytelling and pacing

Game Design

90%

Full Sail degree, strong theoretical foundation

Blender

70%

Asset creation and basic 3D modeling

Leadership Philosophy

"I don't mind addressing conflict. I stay focused on the big picture and believe the best results come from everyone having a voice and feeling heard."

Real Leadership in Action

The Challenge

During our 7-person capstone project, Ki was dominating the creative process and dismissing others' ideas, despite being talented.

My Action

I addressed it directly in group chat, stating that everyone needed a voice and that the best results come from hearing all perspectives.

The Resolution

Ki talked with me, Austin, and Aaron for an hour and a half. He was just excited, and the conversation really helped our relationship.

The Outcome

The team became more collaborative, everyone felt heard, and we delivered a successful capstone project together.

My Capstone Team

A

Austin

Sociable Right-Hand

My trusted collaborator and team connector

S

Stephen

Best Level Designer

Created incredible environmental experiences

K

Ki

Talented Developer

Skilled but needed guidance on collaboration

"Great teams are built on trust, clear communication, and making sure everyone feels heard. Technical skills get you hired - leadership skills make you invaluable."
READY TO BUILD SOMETHING EXTRAORDINARY

Let's Connect

I'm looking for a team that believes games can change lives. Together, we can create experiences that provide flow, challenge, and joy.

Get In Touch

Email

huntercolemandesign@gmail.com

LinkedIn

huntercgaming

What I Bring

Design Philosophy

Every mechanic serves dual purposes - strategic depth through thoughtful constraint

Technical Innovation

AI coordination, behavior trees, and creative solutions under pressure

Proven Leadership

Successfully led 7-person team through conflict to successful delivery

Personal Mission

Games as flow experiences that provide what life sometimes cannot

Portfolio Highlights

Dawn and Dusk

AI Systems & Team Lead

7 people

Shadow Mind

One-Button Innovation

Creative constraint

Bounce Target

Family to Digital

Personal story

Game Jam

24-Hour Leadership

High pressure
"Ready to join a team that's building something extraordinary. Let's create games that provide the flow and wonder this world needs."
- Hunter Coleman