Game Developer & Experience Designer
"Life can be hard. Video games got me through difficult times — there's something magical about flow, and a great game provides what life sometimes can't."
AI Systems, Behavior Trees, Level Design
Game Design Degree, Strong Foundation
Led 7-person capstone team to success
Looking to join a talented team building something extraordinary. Let's create games that provide the flow and joy that make life better.
A puzzle-platformer where every mechanic serves dual purposes. My capstone project showcasing AI coordination, environmental storytelling, and team leadership with 7 developers.
Developed behavior trees enabling enemies to work together, alternating attacks and responding to player actions
Designed level flow that teaches mechanics naturally without tutorials through environmental storytelling
Led 7-person capstone team, managing creative conflicts and ensuring everyone's voice was heard
Every ability serves both puzzle and combat — strategic depth through constraint.
Choosing the right ability at the right time — tactics over reflexes.
Every level is a lesson. First we teach, then we test.
Players feel clever, not guided — discovery beats instruction.
"Every level is a lesson. First, we teach; then we test. The game is most rewarding when players feel clever, not guided."— Design Philosophy, Dawn and Dusk
Drag and release to match the bounce goal!
Bounce Target was inspired by a fun game I played with my boys around our kitchen table. We'd take turns bouncing a ball across the table, challenging each other to hit a specific number of bounces before it went off the edge. The first player aimed for one bounce, the next for two, and so on. It was all about precision, timing, and a bit of friendly competition. I created this digital version to capture that same joy and share it with others, turning our family game into a playful puzzle for everyone to enjoy!
A self-imposed challenge: create a compelling game using only one button. The result - innovative mechanics that emerged from creative constraint.
Create a compelling game using only left-click. No movement keys, no complex inputs - just one button and the creativity to make it engaging.
"Timing becomes a decision, not just a skill."
Left-click activates pillars and platforms - simple input, complex spatial reasoning required
Environmental mechanics that evolved from the constraint, adding verticality and flow
Momentum-based movement that creates timing puzzles within the one-button framework
Puzzles blend spatial reasoning with precise timing - knowing what AND when to activate
Self-imposed constraint that forced creative solutions and amplified decision-making pressure.
Like Mario, the game teaches through interaction and discovery, not instruction or text.
Under the one-button constraint, when to act becomes as important as what action to take.
Anti-gravity and ice-sliding mechanics emerged directly from the one-button challenge.
"A good puzzle reveals the answer was hiding in plain sight. Limitation breeds creativity - and challenge."- The "Aha!" Philosophy, Shadow Mind
Games saved me when life was hardest. Now I create experiences that provide the flow, joy, and sense of possibility that every person deserves.
"I have cerebral palsy, and as sad as it may be, video games got me through a lot of hard times. There is something great about flow - and life has a hard time providing flow. A great game is a masterpiece and leaves you with a longing when completed."
Living with cerebral palsy taught me resilience, but also showed me how life can be difficult in ways others might not understand.
Video games became my refuge - not as escape, but as a place where I could experience flow, achievement, and pure joy.
Games have the power to provide what life sometimes cannot: perfect challenge, clear progress, and meaningful experiences.
Now I create games that offer others what games gave me - hope, flow, and the feeling that anything is possible.
Games should provide the flow state that life sometimes cannot - moments of pure engagement and joy.
Balanced, skill-based experiences that welcome everyone while rewarding dedication and growth.
Every design choice serves the player's experience - entertainment that enriches rather than just distracts.
Great games leave you with a longing when completed - they become part of who you are.
I want to join a team that believes games can make life better. Together, we can create experiences that provide flow, challenge, and joy to players who need it most.
"Entertainment is what fuels me. Life can be hard - let's make games that help."
Combining deep technical skills with proven leadership abilities. I build both great code and great teams.
Blueprints, C++, Level Design, AI Systems
Complex AI coordination and enemy behaviors
Environmental storytelling and pacing
Full Sail degree, strong theoretical foundation
Asset creation and basic 3D modeling
"I don't mind addressing conflict. I stay focused on the big picture and believe the best results come from everyone having a voice and feeling heard."
During our 7-person capstone project, Ki was dominating the creative process and dismissing others' ideas, despite being talented.
I addressed it directly in group chat, stating that everyone needed a voice and that the best results come from hearing all perspectives.
Ki talked with me, Austin, and Aaron for an hour and a half. He was just excited, and the conversation really helped our relationship.
The team became more collaborative, everyone felt heard, and we delivered a successful capstone project together.
Sociable Right-Hand
My trusted collaborator and team connector
Best Level Designer
Created incredible environmental experiences
Talented Developer
Skilled but needed guidance on collaboration
"Great teams are built on trust, clear communication, and making sure everyone feels heard. Technical skills get you hired - leadership skills make you invaluable."
I'm looking for a team that believes games can change lives. Together, we can create experiences that provide flow, challenge, and joy.
huntercolemandesign@gmail.com
huntercgaming
Every mechanic serves dual purposes - strategic depth through thoughtful constraint
AI coordination, behavior trees, and creative solutions under pressure
Successfully led 7-person team through conflict to successful delivery
Games as flow experiences that provide what life sometimes cannot
AI Systems & Team Lead
7 peopleOne-Button Innovation
Creative constraintFamily to Digital
Personal story24-Hour Leadership
High pressure"Ready to join a team that's building something extraordinary. Let's create games that provide the flow and wonder this world needs."- Hunter Coleman